A basic primer on sound

Sound travels through the air as longitudinal waves. Molecules of air vibrate, changing their distances between each other. When they come closer, they are known as compressions. When they move further, they are known as rarefactions.

These alternating rarefactions and compressions of air reach your eardrum, and cause the eardrum to vibrate too. Once your eardrum is vibrating, your ear will hear the sound.  

Audio signals are measured in Bels, or in the more convenient Decibels (dB), which are one-tenth of a Bel. The Decibel or Bel standard is used to measure sound in the same way humans judge sound. For example, if we were to perceive a doubling of a standard audio volume, the sound level would have increased by about 6dB. However, how much extra energy is required to achieve this doubling would vary according to how loud the sound already was to begin with.  

Analog electric audio signals come in various standards, but typically, they are direct currents that vary in strength. The quickly changing high and low voltages in an audio signal correspond to the rarefactions and compressions of sound, though not necessarily in that order.  

When the diaphragms of microphones vibrate, they create a little current into the audio cable. The same can be said for electric guitar pickups that detect the movement of metal strings over a magnetic field. This current is your audio signal.  

A loudspeaker does precisely the same thing in reverse. The current reaches the speaker, and the coils of wire in the speaker turn it back into actual movement, that causes the air surrounding the speaker to vibrate, which results in sound again.

But a microphone produces a very low voltage signal, while a loud speaker relies on a very very high voltage signal to work. The device that sits between the two is an amplifier. The amplifier will increase the voltage in for a higher-power audio signal proportionately to the voltage that it is receiving.

Read more on Page 2
Noise and Distortion, line level, Signal to Noise ratio, impedance and stereo


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